#include <LDK/XML.h>
Collaboration diagram for LDK::XmlHandle:
Public Member Functions | |
XmlHandle (XmlNode *node) | |
Create a handle from any node (at any depth of the tree.) This can be a null pointer. | |
XmlHandle (const XmlHandle &ref) | |
Copy constructor. | |
XmlHandle | operator= (const XmlHandle &ref) |
XmlHandle | FirstChild () const |
Return a handle to the first child node. | |
XmlHandle | FirstChild (const char *value) const |
Return a handle to the first child node with the given name. | |
XmlHandle | FirstChildElement () const |
Return a handle to the first child element. | |
XmlHandle | FirstChildElement (const char *value) const |
Return a handle to the first child element with the given name. | |
XmlHandle | Child (const char *value, int index) const |
XmlHandle | Child (int index) const |
XmlHandle | ChildElement (const char *value, int index) const |
XmlHandle | ChildElement (int index) const |
XmlHandle | FirstChild (const String &_value) const |
XmlHandle | FirstChildElement (const String &_value) const |
XmlHandle | Child (const String &_value, int index) const |
XmlHandle | ChildElement (const String &_value, int index) const |
XmlNode * | Node () const |
Return the handle as a XmlNode. This may return null. | |
XmlElement * | Element () const |
Return the handle as a XmlElement. This may return null. | |
XmlText * | Text () const |
Return the handle as a XmlText. This may return null. | |
XmlUnknown * | Unknown () const |
Return the handle as a XmlUnknown. This may return null;. |
Take an example:
<Document> <Element attributeA = "valueA"> <Child attributeB = "value1" /> <Child attributeB = "value2" /> </Element> <Document>
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a *lot* of code that looks like:
XmlElement* root = document.FirstChildElement( "Document" ); if ( root ) { XmlElement* element = root->FirstChildElement( "Element" ); if ( element ) { XmlElement* child = element->FirstChildElement( "Child" ); if ( child ) { XmlElement* child2 = child->NextSiblingElement( "Child" ); if ( child2 ) { // Finally do something useful.
And that doesn't even cover "else" cases. XmlHandle addresses the verbosity of such code. A XmlHandle checks for null pointers so it is perfectly safe and correct to use:
XmlHandle docHandle( &document ); XmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element(); if ( child2 ) { // do something useful
Which is MUCH more concise and useful.
It is also safe to copy handles - internally they are nothing more than node pointers.
XmlHandle handleCopy = handle;
What they should not be used for is iteration:
int i=0; while ( true ) { XmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).Element(); if ( !child ) break; // do something ++i; }
It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:
XmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).Element(); for( child; child; child=child->NextSiblingElement() ) { // do something }
Definition at line 1370 of file XML.h.
XmlHandle LDK::XmlHandle::Child | ( | const char * | value, | |
int | index | |||
) | const |
Return a handle to the "index" child with the given name. The first child is 0, the second 1, etc.
XmlHandle LDK::XmlHandle::Child | ( | int | index | ) | const |
Return a handle to the "index" child. The first child is 0, the second 1, etc.
XmlHandle LDK::XmlHandle::ChildElement | ( | const char * | value, | |
int | index | |||
) | const |
Return a handle to the "index" child element with the given name. The first child element is 0, the second 1, etc. Note that only XmlElements are indexed: other types are not counted.
XmlHandle LDK::XmlHandle::ChildElement | ( | int | index | ) | const |
Return a handle to the "index" child element. The first child element is 0, the second 1, etc. Note that only XmlElements are indexed: other types are not counted.